Standard Rules

Below are a list of house rules to help the process of building and running a campaign, though they can be adjusted as needed.

Rules

 * Rule 1: The DM has the final say on any rule or decision, including these. If the DM makes a final ruling, players are not allowed to argue against it.
 * Attributes: For assigning character attributes, use a point-buy system or the standard stat array (players use the following numbers for their base attributes: 8, 10, 12, 13, 14, 15).
 * Hit Points: Use the standard amount of Hit Points increase per level, rather than rolling e.g. a character with a d8 hit die will gain 5 plus their constitution modifier each level.
 * Alignment: Evil characters are not allowed, and any character must have a strong personal desire to complete their given mission. They do not necessarily have to get along with the other characters in the party, but they must be willing to work together for the duration of the game.
 * Legal Content: By default, any official published material can be used for character creation, as well as most Unearthed Arcana content. Homebrew content may be allowed as well, but should be discussed with the DM beforehand. Additionally, the DM can ban anything they want on a case-by-case basis if they feel it would be too disruptive to their game. Examples of things DM may ban:
 * Flying races such as Aarakocra
 * Unearthed Arcana that may be imbalanced, confusing, or otherwise disruptive to the flow of the game. Official material may also be banned for similar reasons, though that should be uncommon.