Sildar Hallwinter

Quetzl's Couatls
After failing to save Gundren Rockseeker and thwart the Black Spider, Sildar fell into a drunken malaise. He used his remaining gold and contacts to secure a guild hall and start The Adventurer's League. Realizing that he was in no right state to guide his newly incorporated adventurers, he handed over the guild leadership to Atriccu, who led the guild to success in their first excursion and chose to rebrand the Adventurer's League to Quetzl's Couatls.

Background
Sildar Hallwinter is a kindhearted human male of nearly fifty years who holds a place of honor in the famous griffon cavalry of the great city of Waterdeep. Sildar met Gundren Rockseeker in Neverwinter and agreed to accompany him back to Phandalin. Along the way he was captured by a group of Craigmaw Goblins, who were after Grunden. He was taken to the Craigmaw Hideout, and kept there until he was rescued by a group of adventurers, who escorted him to Phandalin.

Once there, Sildar began looking for Iarno Albrek, a fellow member of the Lords’ Alliance, who disappeared while exploring the area around Tresendar Manor about two months ago, shortly after arriving in Phandalin. Unknown to Sildar, Iarno created the Redbrands, installed himself as their leader, and took the alias Glasstaff to conceal his identity. Sildar was dismayed when he found this out, and assisted in capturing the wizard. Sildar is now arranging for Iarno to be transported back to Neverwinter to face the judgement of a higher authority.

As an agent of the Lords’ Alliance, Sildar’s goal is to bring law and order to Phandalin. As such, he offers a 500 gp reward to anyone who can locate Cragmaw Castle and defeat or drive off the tribe’s chieftain. Sildar suggests that interested parties might find the castle by searching the lands around the Triboar Trail for raiding parties